MAXWELL HUNTER


GAME DEV - NARRATIVE ENGINEER - SIE PSCP


HIRAETH HOUSE

Hiraeth House is a 3D point-and-click puzzle game about art restoration and the dynamic experience of interacting with an art piece not just physically but also emotionally.After being given an artist's final work, you are tasked with fixing what it once was. Pick up the pieces, put them back into place, and hold this home's story in your hands.


Vertical Capsule of IVRI's Steam Page

ivri

IVRI is a first-person space station exploration game in which you awake in an eerie, abandoned space station navigated only by the surviving systems and AI.As you are left to roam, piece together the puzzle of the missing crew and uncovering the secrets hidden within the ship's walls.


LAKE MINNEWASKA

Lake Minnewaska is a narrative driven, first-person fishing game where your journey on the water collects both unique catches and memories thought to be forgotten.Fish, explore, and uncover the secrets of Lake Minnewaska as you guide Sosa's journey in becoming a better father.

Vertical Capsule of Lake Minnewaska's Steam Page

HIRAETH HOUSE


Video

Developed over the course of five months, Hiraeth House was a project in which I, paired with partner Tian Yang, created a game from ideation to finished product. The completion of the semester led to post-production that involved polishing via refactoring and debugging for publication.

  • Creative Director
    Workshop meetings and documentation | Playtesting-focused decisions

  • Lead Programming Engineer
    Main Puzzle Elements for core game loop | Audio Design/Management

  • Lead Writer/Narrative Design
    Developed in-game story & characters | Wrote dialogue text and system

  • Producer & User Research
    Used burndown charts to organize task sprints | Conducted RITE testing

IVRI


Video

IVRI first began as a class project with partner Noah Hutchinson that became it's own game under his direction. After submission, I served as a point of support and assistance in game design alongside technical work.

  • Narrative Writer
    Documentation of "story" setting | Scriptwriter for VA | In-Game Dialogue

  • Quality Assurance
    Conducted iterative playtests | "Stream of consciousness" note-taking

  • Audio Designer
    Edited audio for specific aesthetic sound | Directed voice-acting

LAKE MINNEWASKA


Video

Joining as a volunteer, Lake Minnewaska was Lloyd Campbell III's thesis capstone in USC's Advanced Game Project program. I joined the project via recruiting from pitch proposals, and I was able to support Lead Narrative from conceptualization to implementation over the course of a full year.

  • Narrative Designer
    In-game descriptions (fishing journal) | Story arc prototyping via Twine

  • Dialogue Advisor
    Script coverage | Directing voice-acting choices | Organizing used takes