
GAME DEV - NARRATIVE ENGINEER - SIE PSCPHIRAETH HOUSE
Hiraeth House is a 3D point-and-click puzzle game about art restoration and the dynamic experience of interacting with an art piece not just physically but also emotionally.After being given an artist's final work, you are tasked with fixing what it once was. Pick up the pieces, put them back into place, and hold this home's story in your hands.
Creative Director
Workshop meetings and documentation | Playtesting-focused decisions
Lead Programming Engineer
Main Puzzle Elements for core game loop | Audio Design/Management
Lead Writer/Narrative Design
Developed in-game story & characters | Wrote dialogue text and system
Producer & User Research
Used burndown charts to organize task sprints | Conducted RITE testing
Narrative Writer
Documentation of "story" setting | Scriptwriter for VA | In-Game Dialogue
Quality Assurance
Conducted iterative playtests | "Stream of consciousness" note-taking
Audio Designer
Edited audio for specific aesthetic sound | Directed voice-acting
Narrative Designer
In-game descriptions (fishing journal) | Story arc prototyping via Twine
Dialogue Advisor
Script coverage | Directing voice-acting choices | Organizing used takes